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Geometry dash meltdown airborne robots
Geometry dash meltdown airborne robots






geometry dash meltdown airborne robots
  1. #Geometry dash meltdown airborne robots full size#
  2. #Geometry dash meltdown airborne robots android#

The game is best played with the sound on, because not only is the soundtrack excellent in this game, but it serves as a marker of where you left off the last time you died. More levels are expected to be coming soon, with future updates, and the future levels are expected to be even harder than the current ones. The easiest one is the Seven Seas, the next easiest is the Viking Arena, and the hardest one is the Airborne Robots level, at least for now. There are three main levels in this game. Read on for some tips and tricks for Geometry Dash Meltdown! Much like the others, this is a nearly impossible game where you slide and jump across 2D levels loaded with obstacles, trying to make it as far as you can.

#Geometry dash meltdown airborne robots android#

Blast Processing is the only main level after Electrodynamix not to feature objects changing the player's speed or size.Geometry Dash Meltdown is a new Android and iOS game by the makers of the originals.Blast Processing takes 102 seconds to complete and requires a minimum of 65 jumps.

#Geometry dash meltdown airborne robots full size#

  • The level had every Update 1.9 gamemode in full size when it released.
  • If the player taps/clicks right when the wave portal is entered, the player will skip the gravity portal and proceed to continue the wave, dual wave, and part of the next cube sections with anti-gravity.
  • The second is right after the first ball section, where the player goes into the wave again.
  • Then, the player has to jump at the very last block to return to the main route.

    geometry dash meltdown airborne robots

    The level is still possible this way if the player jumps right after entering the cube portal, and jumps over the blocks. Right before the dual wave turns back into a regular wave, the player can skip the deactivation dual portal, which causes the second cube section start upside-down. The first takes place after the dual wave part.There are two flaws present in the level:.However, the song is titled Blast Processing elsewhere. Blast Processing is not named after its Newgrounds song, as it is titled "-BlastProcess-" on Newgrounds.Blast Processing includes fake slopes as part of collecting the first secret coin, although these are not formally introduced until Theory of Everything 2.Stay quite close to the ground, and then slide under the obstacle to get the coin. More obstacles appear in the form of cubes with icicle-shaped spikes at their bottoms, but the third one of these obstacles has fake spikes instead. The third secret coin is located at 86% and collected as the ship.After passing beneath the second large face obstacle, enter the 'mouth' of the third large obstacle towards the ground to collect the coin. The second secret coin is located at 69% and collected as the UFO.After entering the dual portal, enter the third large diamond to collect the coin. The first secret coin is located at 52% and collected as the wave.A wave sequence from 43% to 59%, while under the effects of a dual portal from 49% to 53%.A cube sequence takes place from 0% to 14%.It also introduces the wave form in spacious sequences. Blast Processing introduces 3D decorations, fleshing out the level.








    Geometry dash meltdown airborne robots